I would go alone if I could, but there's no way to convince Ava not to come with me. She's enlisted Smith to join us, as he's particularly good at negotiations, should we get that far.
I'll text you the moment we get back as well. If we're lucky, we'll be able to exit the memory before anything tries to kill us. We're also bringing our leis, just in case.
You're welcome to pass on the basics: there is a particularly powerful, old ghost inside the ship that has caused these cracks. It used Fio's dreams to communicate with her, and has continued to grow in power the more we play around in the memories. It plans to eat all of us, but it will save Fio for last. Warn people not to spend any more time in a memory than strictly possible.
God, to think there are people who may have spent more than a day inside a memory. I saw the "etiquette" guide in the library; imagine thinking that living years in someone else's memory is a sane, smart, SAFE thing to do? If I woke up with decades of new overlapping memories featuring one of these people, I would go out of my way to shoot them.
True, Ava seems to feel extremely responsible for all that's transpiring of late. I'm sure you've tried to remind her that the fault may not be entirely hers, but she did seem to indicate when we were talking that her investment in this matter just runs too deeply to be anything less than completely involved. Smith seems like a steady fellow as well...solid prospects for this attempt all around, ideally. It's probably for the better that this isn't done entirely by oneself anyhow; more minds to contribute in numbers, and a slightly higher chance that somebody escapes to tell the tale in the case of failure...
My phone will be in hand for that alert. Good idea on the leis. Now is surely as good a time as any for those to come in handy.
That does seem like a rounded enough summary, so I'll be utilizing it accordingly. Though you're not wrong that it might be rather too little too late on the matter of not entering memories...I truly cannot imagine spending protracted time even in a rift containing my homeland. It's not a reality that could ever be permanent, after all. Chasing things that cannot be. Escapism from the more immediate problem of our ship tenure at hand, perhaps... [Honestly, he'd probably be right there ready to murder somebody alongside Skulduggery, if anyone ever pulled that in his own memories too. The smaller windows of overlaps are bad enough--entire years...surely that couldn't be healthy anyhow, for either the memory owner or the visitor. And then returning to the ship precisely where you left it, after all that time? Nightmarish. ❌ is truly gathering an immense amount of fuel from these people...] Still, preventing even a few more drops of emotional energy from being drawn before the other shoe drops would be ideal. I'll notify everyone that I can.
She has trouble separating her responsibility from her guilt. Bash, Crabb, and Fio all have had their hand in this, and my relationship with the Captain has obviously helped snowball everything to this point. But instead of listening to me when I tell her that she isn't to blame, she doubles down and assumes I'm trying to pacify her. As if I'm the kind of person to offer insincere platitudes.
I understand being desperate for a change of pace, or homesick, or nostalgic, but none of this is real. They've only added more power to our opponent. Hopefully, telling them as much will keep them from going into more flights of fantasy.
no subject
I would go alone if I could, but there's no way to convince Ava not to come with me. She's enlisted Smith to join us, as he's particularly good at negotiations, should we get that far.
I'll text you the moment we get back as well. If we're lucky, we'll be able to exit the memory before anything tries to kill us. We're also bringing our leis, just in case.
You're welcome to pass on the basics: there is a particularly powerful, old ghost inside the ship that has caused these cracks. It used Fio's dreams to communicate with her, and has continued to grow in power the more we play around in the memories. It plans to eat all of us, but it will save Fio for last. Warn people not to spend any more time in a memory than strictly possible.
God, to think there are people who may have spent more than a day inside a memory. I saw the "etiquette" guide in the library; imagine thinking that living years in someone else's memory is a sane, smart, SAFE thing to do? If I woke up with decades of new overlapping memories featuring one of these people, I would go out of my way to shoot them.
no subject
My phone will be in hand for that alert. Good idea on the leis. Now is surely as good a time as any for those to come in handy.
That does seem like a rounded enough summary, so I'll be utilizing it accordingly. Though you're not wrong that it might be rather too little too late on the matter of not entering memories...I truly cannot imagine spending protracted time even in a rift containing my homeland. It's not a reality that could ever be permanent, after all. Chasing things that cannot be. Escapism from the more immediate problem of our ship tenure at hand, perhaps... [Honestly, he'd probably be right there ready to murder somebody alongside Skulduggery, if anyone ever pulled that in his own memories too. The smaller windows of overlaps are bad enough--entire years...surely that couldn't be healthy anyhow, for either the memory owner or the visitor. And then returning to the ship precisely where you left it, after all that time? Nightmarish. ❌ is truly gathering an immense amount of fuel from these people...] Still, preventing even a few more drops of emotional energy from being drawn before the other shoe drops would be ideal. I'll notify everyone that I can.
no subject
She has trouble separating her responsibility from her guilt. Bash, Crabb, and Fio all have had their hand in this, and my relationship with the Captain has obviously helped snowball everything to this point. But instead of listening to me when I tell her that she isn't to blame, she doubles down and assumes I'm trying to pacify her. As if I'm the kind of person to offer insincere platitudes.
I understand being desperate for a change of pace, or homesick, or nostalgic, but none of this is real. They've only added more power to our opponent. Hopefully, telling them as much will keep them from going into more flights of fantasy.